Files
thamanyah/cms/internal/services/mediaconvert.go
T
2026-08-27 21:30:56 +03:00

122 lines
3.9 KiB
Go

package services
import (
"context"
"fmt"
"path"
"strings"
"github.com/aws/aws-sdk-go-v2/aws"
"github.com/aws/aws-sdk-go-v2/service/mediaconvert"
"github.com/aws/aws-sdk-go-v2/service/mediaconvert/types"
)
var MediaConvertClient MediaConvert
type MediaConvert interface {
QueueEncodingJob(ctx context.Context, key string) (string, error)
}
// segmentLengthSeconds is how long each HLS segment runs. Six seconds is the
// common default: long enough to keep the playlist and the request count down,
// short enough that a player can switch rendition without a long stall.
const segmentLengthSeconds = 6
type MediaConvertConcrete struct {
MediaConvertClient *mediaconvert.Client
Role string
InputBucket string
OutputBucket string
}
func (svc MediaConvertConcrete) QueueEncodingJob(ctx context.Context, key string) (string, error) {
input := fmt.Sprintf("s3://%s/%s", svc.InputBucket, key)
// HlsGroupSettings.Destination is a *filename base*, not a directory and
// not a finished name: MediaConvert appends each output's NameModifier and
// the extensions it needs. Giving each video its own folder keeps the
// master playlist, the variant playlists and the segments together, and
// keeps two videos from interleaving their segments in one prefix.
base := strings.TrimSuffix(key, path.Ext(key))
destination := fmt.Sprintf("s3://%s/%s/index", svc.OutputBucket, base)
job, err := svc.MediaConvertClient.CreateJob(ctx, &mediaconvert.CreateJobInput{
Role: &svc.Role,
Settings: &types.JobSettings{
Inputs: []types.Input{
{
FileInput: &input,
AudioSelectors: map[string]types.AudioSelector{
"Audio Selector 1": {
DefaultSelection: types.AudioDefaultSelectionDefault,
},
},
VideoSelector: &types.VideoSelector{},
},
},
OutputGroups: []types.OutputGroup{
{
Name: aws.String("HLS Group"),
OutputGroupSettings: &types.OutputGroupSettings{
Type: types.OutputGroupTypeHlsGroupSettings,
HlsGroupSettings: &types.HlsGroupSettings{
Destination: &destination,
SegmentLength: aws.Int32(segmentLengthSeconds),
// 0 lets the last segment be as short as it needs to
// be rather than padding the ones before it.
MinSegmentLength: aws.Int32(0),
},
},
Outputs: []types.Output{
{
// One rendition. A ladder is another entry here per
// rendition, each with its own NameModifier and
// height — the master playlist lists whatever is
// present, so nothing downstream changes.
NameModifier: aws.String("_720p"),
ContainerSettings: &types.ContainerSettings{
Container: types.ContainerTypeM3u8,
M3u8Settings: &types.M3u8Settings{},
},
VideoDescription: &types.VideoDescription{
Height: aws.Int32(720),
CodecSettings: &types.VideoCodecSettings{
Codec: types.VideoCodecH264,
H264Settings: &types.H264Settings{
RateControlMode: types.H264RateControlModeQvbr,
MaxBitrate: aws.Int32(3000000),
// A segment has to start on a keyframe,
// so the GOP is pinned to a divisor of
// the segment length. Left to follow the
// source, segments come out uneven and
// players stall at the joins.
GopSizeUnits: types.H264GopSizeUnitsSeconds,
GopSize: aws.Float64(2),
},
},
},
AudioDescriptions: []types.AudioDescription{
{
CodecSettings: &types.AudioCodecSettings{
Codec: types.AudioCodecAac,
AacSettings: &types.AacSettings{
Bitrate: aws.Int32(96000),
CodingMode: types.AacCodingModeCodingMode20,
SampleRate: aws.Int32(48000),
},
},
},
},
},
},
},
},
},
})
if err != nil {
return "", err
}
return aws.ToString(job.Job.Id), nil
}